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・ King assassination riots
・ King at Rest
・ King baboon spider
・ King Baby
・ King Baby (album)
・ King Bach
・ King Baggot
・ King Baggot (cinematographer)
・ King Bailey
・ King Ban
・ King Banaian
・ King Banana
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・ King Barrow Quarry
・ King (chess)
King (company)
・ King (crater)
・ King (disambiguation)
・ King (given name or nickname)
・ King (horse)
・ King (magazine)
・ King (miniseries)
・ King (O.A.R. album)
・ King (playing card)
・ King (Reverend Horton Heat song)
・ King (Snow White)
・ King (surname)
・ King (T.I. album)
・ King (Tekken)
・ King (TTC)


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King (company) : ウィキペディア英語版
King (company)

King Digital Entertainment PLC, also known as King.com, is a social games company. King develops games for the web, for mobile (iOS, Android, Windows Phone), Facebook, and Windows 10.
King is led by Riccardo Zacconi, who has served in that role since co-founding the company in 2003.〔 Founding partner Melvyn Morris serves as chairman.〔 The company has 1400 employees 〔(【引用サイトリンク】url=https://www.nyse.com/quote/XNYS:KING/company )〕 and parcels development out to small, autonomous teams of designers working with a "startup" mentality. In 2013, it spent $110.5 million on research and development, roughly 6 percent of sales. On November 2, 2015, it was announced that King would be acquired by Activision Blizzard for $5.9 billion and this deal would be complete by Q2 2016.
== History ==
Prior to founding King, Zacconi, Morris and Toby Rowland worked together on uDate.com, a site created by Morris. Morris sold the site for $150 million in 2003.〔 The three joined forces with Sebastian Knutsson, Thomas Hartwig, Lars Markgren and Patrik Stymne to found King in 2003. Originally headquartered in Sweden, King nearly went bankrupt before a Christmas Eve cash infusion in 2003.〔 The company raised $43 million in 2005 by selling a large stake to Apax and Index Ventures.〔 The company finished the year with a profit for the first time and has been profitable each year since.〔 Rowland, who had served as co-CEO, departed the company in 2008 and sold his stake back to the company for $3 million in 2011.〔 Angel investor and former board member Klaus Hommels sold his similar stake at the same time.〔
By the first quarter of 2012, King had 30 million unique users. Users jumped to 408 million by the end of 2013.〔 Sales increased from a little over $62 million in 2011 to $1.88 billion in 2013.〔 Sales in 2014 were over $2.6 billion, with Candy Crush generating nearly half of that amount.〔(Candy Crush Saga players spent £865m on the game in 2014 alone ). The Guardian. 13 February 2015.〕 In Q4 2014, King had 356 million monthly unique users, with 8.3 million of them spending money. While 97.7% of people are playing King’s games for free, the 2.3% that pay are spending an average of $23.42 a month within the games.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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